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Posted - 16 hours 47 minutes ago
The second part of our How We Hire series is here! This time, we dive into our application and interview process, shedding light on what happens once you submit your application: Freebie Link
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Posted - 16 hours 48 minutes ago
Let's talk about how artificial intelligence helps in mobile game development. At Playrix we use AI every day and we are ready to share some insights. Today we will focus on the creation of art objects. AI is used by more than 400 artists in the company, and it creates more than 200,000 thousand art objects for Playrix every month. Our core AI tool "Jupiter" was developed in-house. It is a deployed Stable Diffusion neural network, supplemented with a number of necessary extensions that significantly improve the network's functionality. Based on sketches, the network's models can create an accurate outline of an image, draw a depth map of an object, change a character's pose or emotion by recognizing its "skeleton," and perform many other actions. However, AI cannot replace an Artist. Humans play a key role in the creation of our art objects, from brainstorming to final editing. We are always eager to invite talented artists to join our team and show them the unlimited possibilities of developing their skills using AI and other technologies. Check out the open positions on our website: Freebie Link
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Posted - 16 hours 49 minutes ago
Every day, more than 30 million people around the globe play Playrix games. But have you ever wondered what goes on behind the scenes to bring new features to life? Were launching a series of posts about game development, and today, were diving into Continuous Integration (CI). For a new feature to appear in your game, it goes through an extensive development process, during which its quality is continuously checked by an automated CI pipeline. Ever wondered how long it takes to compile a C++ project with millions of lines of code for both Android and iOS? At Playrix, weve optimized this process to just 6 minutes for Android and 5 minutes for iOS (!). On average, our Continuous Integration infrastructure handles up to 12,000 builds per day across 500+ active repositories. Every minute saved in build time means faster time to market and significant savings on resources like TeamCity and AWS the backbone of our CI/CD infrastructure. Want to help us make builds even faster? Check out our open positions: Freebie Link #PlayrixTech #MobileGames #GameDevelopment #ContinuousIntegration #cicdpipeline
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Posted - 16 hours 50 minutes ago
Breaking news: we're hiring Junior Game Designers! Start now as a Junior Game Designer and become the producer of top global mobile games at Playrix! Want to grow into a producer and create hit games? Ready to design games played by millions worldwide? Dream of working at one of the top three game studios in the world? Have some game design experience and eager to level up? Well help you develop a producers mindset, break down real case studies, and give you the tools to grow! Take the first stepapply now and kick-start your producer career! Check the link: Freebie Link A key requirement: you should have completed at least 500 levels in our games or other major Match-3 projects.
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Posted - 16 hours 50 minutes ago
Ever wondered how many people play our games? Or how many different devices we support? Playrix games have over 100 million monthly active players, and we care about every single one of them. Thats why our games run seamlessly on everythingfrom the latest iPhone 16 Pro Max to warehouse scannersdelivering the same great experience no matter the device.Here are some fun (and surprising!) facts about our device compatibility: Fact #1: We support 11 major Android versions, starting from Android 4.4 KitKat (on devices with 1GB+ RAM, dating all the way back to 2013!). Remember those navigation buttons at the bottom of the screen? Fact #2: Some players have even managed to run our games on car dashcams and warehouse scanners. Now thats dedication! Fact #3: We support all iOS devices from iOS 10 and up. Our games still run on iPhone 6and even iPods (yes, iPods, not to be confused with iPads!). Fact #4: Players are building cities, tending gardens, renovating mansions, and decorating aquariums on Windows and macOS. Theres even a web version on Facebook, powered by Emscripten. What platform and device do you play on? Drop a comment and let us know! Want to be part of a tech team that makes games run on almost anything? Check out our open positions: Freebie Link
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Posted - 2 days 8 hours ago
We get thousands of applications every month and are often asked about our hiring process, so weve decided to tell you all about it in a series of articles. In todays, we talk about job openings: Freebie Link
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Posted - 2 days 8 hours ago
Breaking news: we're hiring Junior Game Designers! Start now as a Junior Game Designer and become the producer of top global mobile games at
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Posted - 2 days 21 hours ago
Playrixs main priority right now is the safety and well-being of all our employees and their families in Ukraine. Learn more here: Freebie Link
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Posted - 2 days 21 hours ago
Welcome to Novi Sad, the European Capital of Culture in 2022 and home to our Playrix RS studio. As a city of music, food, and history, it perfectly matches our 90 team members' artistic spirit.With an area of more than 3,500 m2, this expanded office provides us with lots of room for creativity as well as plenty of natural light, a cafeteria with hot meals daily, and comfortable workplaces.You will also find some of our game developers in their natural habitat: cheering for their favorite football team on a Friday night, getting ready for the local jazz festival, cracking challenging tasks, or setting new game industry standards.We offer a great relocation package, so if youd like to join us in Serbia, be sure to visit: Freebie Link
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Posted - 2 days 21 hours ago
Every month, more than 100 million people play Playrixs games. Part of our strategy is to identify inactive players and inspire them to start gaming again, which means we need to analyze a massive amount of data. Learn how we use Amazon Redshift Serverless to do just that in this article: Freebie Link
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Posted - 2 days 21 hours ago
Work remotely anywhere Playrix will cover the main costs and provide support for you and your family in your move. Learn more about our relocation package here: https
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Posted - 2 days 21 hours ago
Whats it like to create game art at Playrix? #CareerInGaming The whole world will see your creations. Youll work on award-winning titles that are played by millions of people every day. Youll be learning from the best. The colleagues youll work with are experts in their areas, and we routinely invite industry A-listers for internal events. We consider AI our friend. Were experimenting plenty and supporting our artists so we can get to know the technology and create top-notch game art together.Right now were looking for an art director and artists in several areas of expertise. Check out our vacancies at playrix.com/job/open/art.
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Posted - 2 days 21 hours ago
How we explore new countries together with our relocated employees #CareerInGaming #Relocation In the past year, weve relocated more than 1,000 of our employees, and weve made it our priority to help them adapt to their new homes and learn about the culture of their new country. This summer were doing a series of fun teambuilding events in the spirit of the expeditions from our games Township, Gardenscapes, and Homescapes. In Georgia, our employees learned how to make khinkali and khachapuri, in Kazakhstan they learned how to play the national instruments, and in Cyprus they raced in blokarts. Similar events were organized in Armenia, Serbia, Montenegro, Poland, and Ireland. Learn more about our relocation program here: Freebie Link
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Posted - 2 days 21 hours ago
Playrix continues its summer expeditions this time in picturesque northern Serbia. Since most of our team is now located there, almost 400 people were able to join in the summer adventures!Expedition participants tested their knowledge of Serbia, played out our hit games in the real world, danced to live music and, of course, enjoyed quality time with their colleagues.Find out about our relocation program here: Freebie Link #Playrix #Relocation #CareerInGaming
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Posted - 2 days 21 hours ago
Playrix has been working remotely for a decade now and weve mastered this game very well Our CBDO Maxim Kirilenko talks about it in a podcast by Deconstructor of Fun Freebie Link
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Posted - 2 days 21 hours ago
Mystery Matters, our new game, is now available worldwide! This one is all about mysteries, crimes, and investigations, all while playing match-3 and hidden objects. Intrigued? Check it out here: Freebie Link Congratulations to the team of VOKI Games on making this game happen
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Posted - 2 days 21 hours ago
Ever wondered how many people play our games? Or how many different devices we support? P
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Posted - 1 week 18 hours ago
This November, Playrix turns 20! Thank you for being part of our journey
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Posted - 2 weeks 4 days ago
Let's talk about how artificial intelligence helps in mobile game development. At Playrix we use AI every day and we are ready to share some insights. Today we will foc
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Posted - 3 weeks 12 hours ago
The second part of our How We Hire series is here! This time, we dive into our application and interview process, shedding light on what happens once you submit your ap
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Posted - 3 weeks 4 days ago
Recently we launched Carescapes a charitable initiative that combined the anniversaries of our globally renowned games, Gardenscapes and @Homescapes , with meaningful
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Posted - 4 weeks 23 hours ago
Last week we participated in the leading tech forum in Central Asia Digital Bridge in Kazakhstan It was an important event for us as this country is now one of the
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Posted - 4 weeks 23 hours ago
Breaking news: we're hiring Junior Game Designers! Start now as a Junior Game Designer and become the producer of top global mobile games at Playrix!
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Posted - 2 months 3 weeks ago
Part 2 of our How We Hire series takes a closer look at our application and interview process. I applied for a job.:
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Posted - 2 months 3 weeks ago
Let's talk about how artificial intelligence helps in mobile game development. At Playrix we use AI every day and we are ready to share some insights. Today we will focus on the creation of art objects. AI is used by more than 400 artists in the company, and it creates more than 200,000 thousand art objects for Playrix every month. Our core AI tool "Jupiter" was developed in-house. It is a deployed Stable Diffusion neural network, supplemented with a number of necessary extensions that significantly improve the network's functionality. Based on sketches, the network's models can create an accurate outline of an image, draw a depth map of an object, change a character's pose or emotion by recognizing its "skeleton," and perform many other actions. However, AI cannot replace an Artist. Humans play a key role in the creation of our art objects, from brainstorming to final editing. We are always eager to invite talented artists to join our team and show them the unlimited possibilities of developing their skills using AI and other technologies. Check out the open positions on our website: Freebie Link
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Posted - 2 months 3 weeks ago
Every day, more than 30 million people around the globe play Playrix games. But have you ever wondered what goes on behind the scenes to bring new features to life? Were launching a series of posts about game development, and today, were diving into Continuous Integration (CI). For a new feature to appear in your game, it goes through an extensive development process, during which its quality is continuously checked by an automated CI pipeline. Ever wondered how long it takes to compile a C++ project with millions of lines of code for both Android and iOS? At Playrix, weve optimized this process to just 6 minutes for Android and 5 minutes for iOS (!). On average, our Continuous Integration infrastructure handles up to 12,000 builds per day across 500+ active repositories. Every minute saved in build time means faster time to market and significant savings on resources like TeamCity and AWS the backbone of our CI/CD infrastructure. Want to help us make builds even faster? Check out our open positions: Freebie Link #PlayrixTech #MobileGames #GameDevelopment #ContinuousIntegration #cicdpipeline:
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Posted - 2 months 3 weeks ago
Breaking news: we're hiring Junior Game Designers! Start now as a Junior Game Designer and become the producer of top global mobile games at Playrix! Want to grow into a producer and create hit games? Ready to design games played by millions worldwide? Dream of working at one of the top three game studios in the world? Have some game design experience and eager to level up? Well help you develop a producers mindset, break down real case studies, and give you the tools to grow! Take the first stepapply now and kick-start your producer career! Check the link: Freebie Link A key requirement: you should have completed at least 500 levels in our games or other major Match-3 projects.:
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Posted - 2 months 3 weeks ago
Ever wondered how many people play our games? Or how many different devices we support? Playrix games have over 100 million monthly active players, and we care about every single one of them. Thats why our games run seamlessly on everythingfrom the latest iPhone 16 Pro Max to warehouse scannersdelivering the same great experience no matter the device.Here are some fun (and surprising!) facts about our device compatibility: Fact #1: We support 11 major Android versions, starting from Android 4.4 KitKat (on devices with 1GB+ RAM, dating all the way back to 2013!). Remember those navigation buttons at the bottom of the screen? Fact #2: Some players have even managed to run our games on car dashcams and warehouse scanners. Now thats dedication! Fact #3: We support all iOS devices from iOS 10 and up. Our games still run on iPhone 6and even iPods (yes, iPods, not to be confused with iPads!). Fact #4: Players are building cities, tending gardens, renovating mansions, and decorating aquariums on Windows and macOS. Theres even a web version on Facebook, powered by Emscripten. What platform and device do you play on? Drop a comment and let us know! Want to be part of a tech team that makes games run on almost anything? Check out our open positions: Freebie Link
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Posted - 5 years 2 months ago
- - CS:GO! 11 2000 39 . , Twitch. MVP Playrix? From sports offline challenge to eSports online competition Our internal CS GO tournament is coming to an end! Players from different parts of the world joined 11 teams and made almost 2000 headshots for 39 rounds. In our internal competitions, the rules are simple, but strict before the tournament starts, players were presented with regulation and a specially dedicated server And we can also watch the team collision and cheer for colleagues on Twitch. Would you like to join us and become the MVP in Playrix?
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Posted - 5 years 2 months ago
, , ? zoom? ? , -? vsoCON Online , , . 6 , - , Freebie Link What to do if you have your own engine, a team of cool programmers and an endless desire to grow and develop? Conduct a common call in zoom? Record a webinar? Or maybe immediately launch an internal educational ONLINE marathon? We chose the last option and at the end of summer we organized vsoCON Online for all employees Find out what happened in the cards to the post. Spoiler only 6 hours of training materials By the way, if you also want to join our team and share experience with professionals, we are waiting for you on our website Freebie Link
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Posted - 5 years 2 months ago
, f2p, ? Narrative Producer Playrix Freebie Link You know the f2p gaming market, and screenwriting is your everything? Then the new unique Narrative Producer vacancy in Playrix was definitely created for you Freebie Link
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Posted - 5 years 2 months ago
, f2p, ? Narrative Producer Playrix Freebie Link You know the f2p gaming market, and screenwriting is your everything? Then the new unique Narrative Producer vacancy in Playrix was definitely created for you Freebie Link
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Posted - 5 years 3 months ago
Playrix . Freebie Link Even more vacancies for artists on our website With Playrix you will have a unique opportunity to work on truly successful games. Find out more at Freebie Link
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Posted - 5 years 3 months ago
Playrix . Freebie Link Even more vacancies for artists on our website With Playrix you will have a unique opportunity to work on truly successful games. Find out more at Freebie Link
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Posted - 5 years 3 months ago
++ ! Freebie Link We are looking for C ++ programmers to participate in the development of our hits and new projects! All the details about the vacancy are already on our website Freebie Link
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Posted - 5 years 3 months ago
++ ! Freebie Link We are looking for C ++ programmers to participate in the development of our hits and new projects! All the details about the vacancy are already on our website Freebie Link
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Posted - 5 years 3 months ago
, Playrix Stay on Track! , . -. , 21 , , . , , 2 . Stay on track!News we can't be silent about anymore our internal Playrix sports challenge has ended Stay on Track! The rules are simple - we joined teams and performed training in three disciplines running, walking and a bike. All participants received points in a special fitness tracker for each kilometer. There was no limit on the number of training, so in 21 days our teams conducted a total of ten thousand training sessions easily and easily Thank you to everyone who went to the distance and to Kharkiv heat, and to Stockholm rain. Together we walked, ran and spinned pedals in a way that 2 times overturned the earth equator Next - more. Stay on track!
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Posted - 5 years 3 months ago
, Playrix Stay on Track! , . -. , 21 , , . , , 2 . Stay on track!News we can't be silent about anymore our internal Playrix sports challenge has ended Stay on Track! The rules are simple - we joined teams and performed training in three disciplines running, walking and a bike. All participants received points in a special fitness tracker for each kilometer. There was no limit on the number of training, so in 21 days our teams conducted a total of ten thousand training sessions easily and easily Thank you to everyone who went to the distance and to Kharkiv heat, and to Stockholm rain. Together we walked, ran and spinned pedals in a way that 2 times overturned the earth equator Next - more. Stay on track!
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Posted - 5 years 3 months ago
? Executive Technical Director Habr Freebie Link How to defeat the repository and not disrupt the development of the hit? Read in the article of our Executive Technical Director Sergei Shestakov on Habr Freebie Link
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Posted - 5 years 3 months ago
? Executive Technical Director Habr Freebie Link How to defeat the repository and not disrupt the development of the hit? Read in the article of our Executive Technical Director Sergei Shestakov on Habr Freebie Link
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Posted - 5 years 3 months ago
? Playrix .Want to participate in creating hits for millions of players? Join the team of animators Playrix We are waiting for your portfolio via the link in the first comment.
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Posted - 5 years 3 months ago
? Playrix .Want to participate in creating hits for millions of players? Join the team of animators Playrix We are waiting for your portfolio via the link in the first comment.
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Posted - 5 years 3 months ago
Playrix ? , Producer Pocket Gamer Freebie Link *** Remote Working Playrix's Mikhail Klyuev on how to become a game producer. Read more here Freebie Link
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Posted - 5 years 3 months ago
, Unity. VFX Programmer DOU:The history of creating our own game engine, its current functionality and the ability to switch to Unity. Read about this and many more in the new article of our VFX Programmer Vitaly Kovalev on DOU
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Posted - 5 years 4 months ago
Playrix Lead Artist ! .Playrix is looking for Lead Artist We are waiting for your portfolio! Details on the link in the first comment.
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Posted - 5 years 4 months ago
? Project Manager Playrix !
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Posted - 5 years 5 months ago
Narrative Designer! Playrix .
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Posted - 5 years 5 months ago
Security Engineer! , ? ? Freebie Link .
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Posted - 5 years 5 months ago
, . Habr :Completing the series of articles on optimization of render for mobile devices. The third part is already on our blog on Habr via the link
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Posted - 5 years 5 months ago
Playrix Lead UI Artist !
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